y. June 14 m Lllllfl VE You LIKE T/aie 1 lJE ed mn ERrilTiE^ Thursday, June 14, 2000 7 • /7 ACLCIIT? 1 If* M-M2j1 1 I THE BATTALION f Page 3 Disney filmmakers spend four years recreating the culture of Atlantis FLUTE Matt McCormick The Battalion bdriac Atlantis is one of Disney’s most ambitious animated fea tures to date, financially speak ing. There was no doubt that the creative team of Kirk Wise, Gary Trousdale and Don Hahn would be in charge of trying to ensure that it does not fail. Wise and Trousdale serve as co-direc- tors on this movie and have also co-directed both Beauty and the Beast and The Hunchback of Notre Dame. Hahn, who serves as pro ducer on this film, has collabo rated with Wise and Trousdale on their two previous films and has also produced Disney hits like Tarzan and The Lion King. The movie itself is almost better suited for a live-action style than animation, but Wise believes that animation is not just about cartoons. “I love animation,” Wise said. “There is something very sjfecial about it, and I am very proud to be one of those people who helps keep that tradition alive. 1 think animation is a great medium for telling all different kinds of sto ries. I think people mistakenly think of animation as a genre unto itself, and it is really not. Not anymore than a pjinting is a genre. I think it is great that an imation can handle so many dif ferent varieties of storytelling.” “God fogbid you try to make this movie as a live-action be cause it would have cost three tiri “Our actors always hit their marks. It never rained unless we PHOTOS COURTESY wanted it to. W hen you have complete control of all aspects of p movie, it really is a cost-effec tive way to make a mewiei If it is successful, we can actually make money on this movie.” Animated movies are ex tremely time-consumingf for those who create them. In fact, many live-action directors will have made at least two pictures in the amount of time it has tak en Wise to complete this one. “I worked on the movie for four-and-a-half years,” Wise said. “From that original lunch meeting where we dreamed-up the idea of doing a wide-screen adventure movie in animation to the finished film was about four- and-a-half years.” Working on a project for that long presents its own unique difficulties for all involved. “The hardest part is just keeping your level of enthusiasm up for that amount of time,” Wise said. “It is really a sport for long-dis tance runners in that way. The great thing about animation is even though the process is so long, it renews itself along the way. Just when you think you cannot look of disney at another storyboard, then suddenly the rough anima tion begins to come togedier — characters start to live and breathe and diat really helps you get to the next milestone,” Wise said. |j|die project also had its share of technical difficulties. “This one was the granddad- dy of all the films 1 have worked on I think,” Wise said. “It had more digital effects than any other movie'we have made, probably something in every scene,” Hahn said. “Shooting it in widescreen was a challenge because we had thirty percent more screen area to fill up. But the studio did not write a check for thirty percent more money. So we had to be re aTTy cl^era Dotit howweoid that. So I looked for experience when I assembled the team.” Fhe animation process was complex and even experienced filmmakers like Hahn and Wise found themselves en countering problems they had not anticipated. “All you know at the begin ning is that you are going to have a new problem every day,” Hahn said. “It’s a business of capitalizing on opportunity or happy accidents, and so you just have to take each day as it comes,” Hahn said. In creating a movie that dealt effectively with the folk lore surrounding Atlantis, the filmmakers had to create an en tire culture. “We had to create an entire civilization from scratch,” Wise said. “What sort of language would they speak; how would their buildings look; how would they dress. We had to answer all of those questions and create a whole culture much like you would have to do if you were making a movie about another world,” Wise said. Was the created Atlantis culture an accurate one? “It was kind of a little bit his tory and a whole lot imagina tion,” Wise said. “In the research stage we found some very valid scientific approaches to Atlantis to just wild speculation, and we knew that somewhere in the middle was where we would be.” This movie is a departure from the normal Disney feature because there are no talking an imals or any song and dance routines. Hahn believes that is a good thing. “I think that not having the song and dance routine is a plus actually,” Hahn said. “We had done that before, and we felt that we personally needed to stretch and that our audience was ready for us to stretch. For this story, I feel that is very refreshing to tell an adventure See Atlantis on Page 6. Atlantis Starring the voices of Michael J. Fox and James Gamer Directed by Kirk Wise and Gary Trousdale Atlantis is a disappointing movie on every level. Too simple to offer much for adults but too mature to interest the kids, Atlantis is destined to go the way of its subject, become a huge loss for Disney and destroy the stranglehold they have held on animated features for the past 60 years. Combining the talent of A- list directors, Kirk Wise and Gary Trousdale, who were re sponsible for Beauty and the Beast and The Hunchback of Notre Dame, with voice talents 'that include Michael J. Fox and James Garner in an epic, animated adventure must have seemed like a dream come true for the executives at Disney. So why did eveiything go wrong and result in a movie that is not entertaining? The answer lies in the ap proach taken by the creative team who sought to make a big-looking animated ad venture in the tradition of See Review on Page 6. y from Page ng theft' itlingco! ctionat opened cl. ,P. Bee. isa Dine • the bin — Cary Jacks#. Bus Operations;, the fall and spring sej days and exam pew. SIMASIER: Send Mil. 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