April2(idnesday • April 26, 1995 ivls ■•'v •■ '• %-. X *• ■. s •• ^ NNN S*C* *• ^ N* --V; ^ teltfe The Battalion • Page 3 'table ’” a 1< c e numl heathen at sent ^ard, -ek” ai ad Tails’ anterpaii of pul :r s did aire did heels ds,” Reji ►86. ' 1987. a that sc on ar aid Rem Entering the world of the ~rs are r yon Rooney ii danced i shearsali 1930 Get weren't! routine ible You' ng on B!:| ■er Adele. r, try it« nd so bei establis;| rdom, as- hip witbl spite its j on, never! >mance. md it shd 1991 ac| r; My Sr:j never k ; | ; s creei | ople mq We e m.” istaire-i its cc» arated. H - I / ^'VisLab provides qppon Dr tl/ie creation of visualization, anifnatio of its sen' in contrib. u mightt ter is jea 1 B . te-upposit "V Jay Kmoum omethiB:| HE Ba ttalion alousy, stfl nyone impressed with the aAtics of “Ren ally disti> Stimpy” have only seen thejtip of the i( time awa;f In the Visualization Labbratory (Vis Lab), Beinga garden of huge silicon grkphic monitors ndingtim: ! «^> in the Langford Architecture building mdingthTgraduate students spend months impressing their visions th yourf^to computer simulations and animation sy. . As part of the architecture departme ■ jealousy®sLab offers a few chosen students to le of the * w ith, and eventually earn a degree in, t of jealous;., e nce of visualization. The lab consists e rrentlye:{°f 25 graduate student, ent and Thuy Tran, a visiting professor from ^oneabot iIrian y’ describes visualization as having contactth ; ! :ate & or i es: simulation and an- serviceir^ff^ 011 - 45 442' E iTan said simulation is creat- r q ” !ing computer-generated images ^ k that simulate real life. She said that aircraft simulation is the ost famous example of this science. “Before you have pilots sitting in $2 million worth of aircraft, they are sit ting inside a cockpit that is simulated with scenes that are built with computer graphics,” Tran said. “They fly in a sort of virtual environ ment.” I Tran said the main use of simulation in ar chitecture is to visualize a structure that has not been built yet. She said the computer can take a person on a “walk-through” to see what the structure will look like and how it will ssler ' Llia ' function when it is built. i “You could save yourself time and money for investing in something you might not want to have after seeing what it looks like,” Tran said. J Tran described animation, literally “to bring to life” in Latin, as giving movement to DavidTay something without worrying about physics. I Kevin Reuter, a graduate student pursuing the visualization degree, said while simulation is geared toward the laws of physics, anima tion is up to the animator’s whim. He said a lot the fallak- of details in motion that go largely unnoticed Station^ 81 e ver Y important in animation, hiding,Te^ f “We see people walking around all the time, but most people don’t actually sit diversity'''' there and take a really close look,” 3 !f5®X®euter said. “What’s the difference between the way a heavy entbyTtV person walks and the way a light person walks? I advertise ' There’s a lot of different things to take into considera- 3a.m.to5|T b s> putef simulations tHon when yotf’re trying to animate — like just someone walking — to/get it to look like the kind of walk you’re t ryinglto.” Reuter saijd that the quest for perfection in anima- a slovf, painstaking, and sometimes torturous Opinion ■ editor Sports e#" s editor . )to editor xha, Libe^ ;ddy Wylie’ apkins and!*’ «rt Rodrig^ lefield, Clockwise: top stills from Jeremy Goldman’s ani mation “Tiamat,” Ball room scene from “The Dance” by Rhett Bennatt, “Tiny” still by KevinThomason, David Esneault’s stills from “HANS de XYMBOL- KA,”and “Marionette” by David Hisanaga. Visualization on center stage for Viz-A-Go-Go presentation ter’s Ipiggest animation project involved a pounc- ck panther. Hefdescribes the piece as showing a sleeping panther that ik suddenly awakened by someone off-screen call ing out Jr name, as if to someone lost. The panther ngri/y gets up, spots the yeller and leaps out at him. j the end, it is revealed that the man and the panther are friends, and the man was calling out to the cat the whole time. At least, that’s how it was sup posed to go. “I basically got to the part where the panther wakes up,” Reuter said. “I spent most of the semester just building the panther’s body, and everything. For any decent amount of detail, it takes a long time.” David Esneault, another visual ization graduate student, said that he remains in the lab an average of 12-14 hours a day, due to the slow process of animation. He is currently working on an ani mation 2,000 frames long for the sec ond-year animation class. The first- year class project was a 300-frame ani mation, roughly 10 seconds long. Reuter said that, according to a statis tic he heard once, a good animator may produce two minutes of animation in the course of an entire year, due to the amount of detail involved. There are attainable rewards for talent in computer animation. A few lucky students from the VisLab have been picked up by big names in the computer animation field. Disney and Lucasfilm’s Industrial Light & Magic (ILM) have hired about six VisLab denizens since last year. Tran said that jobs in computer animation may be more easily attainable, due to a new in ternship program the VisLab has set up with ILM. The program is brand new, no one has been sent yet, although all the students may apply. “I think our intern student will be, from what I am told, the very first intern at ILM who would have hands-on experience with doing animation,” Tran said. By Keryl Cryer The Battalion raduate students in the College of Ar chitecture will par ticipate in Viz-A- Go-Go in Rudder Theater on Friday, May 5 at 8 p.m. The presentation will feature paintings, sculptures, videos, an imation and computer software done by the students. Don House, associate profes sor of architecture and director of visualization programs, said one of the main goals of the- show is to present the mem bers of the program with an opportunity to show their works to a broad audience. "There will be a video show which will be mixture of computer ani mation and video film making, and also some work in ex perimental techniques in visual ization,” House said. “Then, be sides the video show, we re going to have some inter active demonstra tions that will be out side the theater.” In addition to completed and experimental works, Viz-A-Go- Go will include many “works in progress.” These will be pieces done in half resolution or lower instead of in a finished form since many works take so long to complete. “You can still see what the work is like and what it will be like in the end form,” Thuy Tram, a visiting professor said. “It’ll still be nice work.” The first Viz-A-Go-Go, which was held in the Rudder Forum last year, attracted such a large crowd that this year’s event has been moved to the larger theater. This year, it will also in clude works that were not yet completed for last year’s show and have been completed since then. “Students do not get one instructive theme to work on,” Tram said. “They have to do certain techniques, but they get to come up with their own story.” The students get the opportuni ty to show their creativity when using techniques such as morphs, which al low the students to make one shape change into an other shape in a tech nique called im age pro cessing. Knowledge of these techniques is particularly important when recruiters are considering high- paying job offers to the students in the program.