i both neet was led by shot e who won his )f 66 feet, 10’/t inter Richard r won the 55- eet-record time ten performers itry (fourth in 1 Yolanda Tay- ■11 (fourth and , in the long air es ownsley expert- dems and got an walks and three ey a shower after i inning, iff the game with right field and n a sacrifice flyby Knoblauch and to load the bases with a hard shot wnsend to score Townsley looked of more damage grouder to NIL dy Bryan. Bryan, irs in the game, miscue by throw- catcher allowing (bright to score I lead. iced to third on :n moved to sec- d when Witte finish the inning d. 15 hits and took Indian errors in e. 1 eight new play- o begin the fifth ln’t experience a as the substitute runs and ten hits ter Jeff Jones got ines worked four ng way to Steve lientala. Jones, a .win of the year o hits while walk out two. sctive in two in- ling relief giving ?ntala picked up ■ year by working dlowing two hits, riking out three, i where we’re at,” it now we appear ton of a mentally mtrolled the cir- 1 to play under, aging to me.” t ting ndy's. :he Chictw The Battalion ENTERTAINMENT Monday, February 20,1989 IliKil—l■^^^l | llll lli'iilllili ill Hi«—M1IIWM 111 I IIIHi 1111 IfiVT i' i~ ••TiTT C ~VZ£% PLAYING GAMES A look at some of the games Aggies play From Pong to Devastator, games revolutionalize fun By Chuck Lovejoy ENTERTAINMENT WRITER In the beginning, there was Pong. Pong was not the god of table tennis. Pong was not a delicacy eaten during solemn festivals honoring the gods, either. Pong was a video game. Who would have thought that one simple coin-operated machine would start a revolution in the very foundations of American — and world — recreation. Pong was nothing spectacular — it was simply a video version of table tennis. A white blip on the machine’s screen bounced back and forth, back and forth off white bars represent ing paddles, which were controlled by rotating knobs. Just pop a quarter in the machine, and the game began. But Pong was an innovation — the very first coin-operated video game, successor to the infamous King Pin ball. The person responsible for the electronic prodigy was Nolan Bush- nell, the engineer who founded At ari and forever changed the Ameri can entertainment and electronics industries. Now video games are everywhere. They snuggle up against soft drink machines in the nation’s su permarkets, they lurk in the smoky corners of nightclubs and poolhalls, they befriend lonely travelers in American bus terminals and air- UFOs that flew by just to annoy the player. Asteroids was not in color, but it was exciting. The asteroids came from all directions. The ship’s only choices, if the rocks couldn’t be blasted from existence, was to jump into hyperspace or rocket out of their way. Asteroids quickly became the most popular video game up to that time. The triumvirate was loyally fol lowed by an ample number of war riors. Everyone knows their names — Pac Man, Defender, Missile Com mand, and countless others. The time was 1981, and America re ceived them with open arms. Children entered the temples, which by now were scattered across the land, with pockets full of quar ters and hands that itched to grip the games’joysticks and do battle. Parents weren’t so happy. Granted, many adults did get into the fad, but not with the fervor that children displayed. As with many new things, fear arose for the chil dren’s mental health (“Killing things can’t be good for Johnny’s mind!”), physical health (“He should be out side in the sunshine instead of star ing at that screen!”), and academic health (“He went to the arcade with out even starting his homework!”). The arcade was never again to en joy such overwhelming popularity. Although still popular, video games aren’t as popular today as they were in the early ’80s. The reign of King Video is all but over. The Video Gamers of Today King Video is not dead, however. People today still find time to in sert a quarter into a video game and enter another world, if only for a while. On the A&M campus, the games can be found in the MSC game room, the Underground, the Com mons snack bar area, and the golf course office. There are also several arcades around town, including ones in the Post Oak and Manor East Malls. A&M sophomore Romeo Lopez, who works in the MSC game room, says the video games there are played constantly. “We have to run people out at dosing (11 p.m.) every night, espe cially on Fridays,” Lopez said. Other than Fridays, he said the gameroom is busy daily around lunchtime and 8 p.m. In the MSC, most of the clientele are male, said sophomore Christy Lane, who works in the game room’s snack bar. “Until we close at 11, it’s probably Who would have thought that one simple coin- operated machine would start a revolution in the very foundations of American — and world — recreation. ports. People have built temples, called arcades, to the revered deities in shopping malls everywhere. Even though the capitalistic first video game. Pong, appeared in 1972, the real fuss didn’t start until later in that decade, when Space In vaders (the Conqueror) unleashed his fury on the pocketbooks around the globe. Yes, the globe — for by 1980, the beeping, blooping ma chines could be found almost any where on earth. Space Invaders could be consid ered the second innovation, for the masses had grown tired of Pong and its equally stagnant followers. The early games, although entertaining, were boring. Pong had no variety, just a blip that bounced back and forth, back and forth. “Improved” versions of the game were intro duced, but to no avail. The same blip bounced around, only it bounced a little faster. Then Space Invaders set out on its crusade. Space Invaders was in color. Pong was in black and white. Space Invaders had more sound ef fects: crashes, whooshes, thuds. Pong had only bloops. Space Invad ers had a field of aliens that ad vanced, slowly at first and faster as the game progressed, on the hero ship, which blasted the heathens from the sky. Pong had a paddles and a bouncing blip. Then came the third conqueror — Asteroids (the Great). This time instead of battling space aliens on the ground, the hero ship was out there in the void dodging great masses of video rock and pesty But Pong was an innovation — the very first coin- operated video game, successor to the infamous King Pinball. The fear took many forms. In July of 1981, the town council of Ir vington, New York, limited to three the number of video games an estab lishment could own, and demanded that they be turned off before school hours. The paranoia wasn’t limited to those Yankee states, either. Mesquite tried to pass a law forbidding anyone under 17 from playing the games. The law was struck down by the courts, as if declaring, “Let them play video!” The reign of King Video faltered, however. By 1985, the fad had worn off; the newness of the games had dissipated and the public’s pocket- books became increasingly thinner, for video games had made billions of dollars per year since their arrival. Also, since 1982 or so, video games that hooked up to the stan dard television set became increas ingly popular. Such units had been on the mar ket since the middle ’70s, but they were cost-prohibitive, and only a few games could be played on them. Once again, Atari led the way in the home game market with its “2600” series. By this time, Bushnell had left the company to pursue other things, but the company still produced its games, and hundreds of imitators — some better, some worse — followed suit. about 90% guys,” Lane said. Sheryl Price, an A&M junior who is the weekend manager at Bally’s Aladdin’s Castle in Manor East Mall, said the clientele her gameroom at tracts is more balanced — about 60 percent males and 40 percent fe males. John Beck, manager of Time Out Family Amusement Center in Post Oak Mall, said the ages of the people who play there are distributed fairly evenly between youngsters, high school students and college students. Video games serve different pur poses for different people. Lane, also an avid video gamer, said she plays her favorite game, Centipede, before every exam she takes. “I’m usually really nervous before tests,” the applied math/computer science major said. “Playing the game helps me relax and takes the nervousness away.” Steve Skinner, a freshman com puter engineering major, said he plays the machines for “spontaneous “Playing a game can be a real workout if you’re good at it,” he added. Skinner evidently believes what he says, because he said he goes down to the MSC game room at least once a day, although he only plays if he See Arcade/Page 12 Intramural teams play off-beat games By Stacey Babin ENTERTAINMENT WRITER The server hits the ball across the net as the opposing team awaits its arrival. Hearts pound as arms and hands try desperately to hit the ball back across the net. The ball is struck — it hits the ceil ing, then a wall. Finally the ball comes back down on the other side of the court. It’s a perfectly legal play. Ob viously, the game isn’t volleyball. It’s wallyball — a form of volleyball played on a racquetball court, and it's just one of the more off-beat in tramural sports at Texas A&M. Ann Stein, coordinator for intra mural sports, said wallyball quickly became a popular game after its in troduction at A&M. Sixty-eight three-member teams now play wallyball. Senior April Saenger has played the game for almost four years. She heard about the sport while living on campus and wondered what it was. “I like to play volleyball, but I think (wallyball) is more of a chal lenge,” Saenger said. “All of the team plays. One person can’t run around the whole time.” The game is similar to volleyball, but hitting the ball off the wall makes it harder to play, she said. The game is more difficult for peo ple who have never played volley ball, she said, because they are less likely to know' how the ball is going to angle dow n off the wall. Wallyball also differs from volley ball in that players can hit the ball against the walls. The ceiling also can be used at times. The matches are played in De- Ware Field House in independent, dorm and Co-Recreational divisions. Only one A&M volleyball club mem ber is allowed to play on a team. For students who want to get their feet wet, intramurals offers some water games, too. Innertube water polo, which be gins in March, uses a miniature soc cer goal and, of course, innertubes. Six players on each team propel themselves with their hands and feet while seated in their innertubes. Only the goalie can stand inside his innertube, touching the pool bot tom. The teams begin at opposite ends of DeW’are’s indoor pool and play for 20 minutes. One A&M Water Polo Club member can be on a team, but all A&M swimmers are ineli gible. In CoRec games, men’s goals count for one point and women’s count for two. The scoring system maes the game exciting, Stein said, because the team can make a comeback when women players make the shots. Freshman Emma Goodman said, “I like innertube water polo because the game is a lot like soccer,” she said. Water, however, changes some of the rules. “A person can be dunked by pushing down on the tube,” Good man said. “This causes a turnover in the game.” The player who is dunked must be in control of the ball. Anyone who falls out of his or her innertube loses control of the ball. Different kinds of dunks can be found in innertube water basketball, which is played in the fall semester. Goodman said she likes this sport, too, even though she’s never played basketball court. Saenger said she also enjoys water basketball, but says it’s hard to keep paddling. “You can get tired easily and if you turn over it takes a while to get back in the tube,” Saenger said. A standard-size water polo ball is used by the six-member teams. Dribbling is accomplished with the ball between the players’ knees. The ball must be kept in the water at all times. A player can be tackled or can steal the ball by pushing down on the opponent’s tube. Stein said the water games are ex citing because they’re so fast. “Half the battle is staying in the tube,” she said. Pool racks up new aficionados Photo illustration by Jay Janner By Keith Spera REVIEWER As one of the current collegiate trends, pool playing is enjoying a period of popularity among stu dents. Find a pool table in this town and you’ll probably find a line of people waiting to use it. However, not everyone plays pool for the same reasons, or with the same goals in mind. The people who fiock to the pool tables invariably found in bars are not necessarily “true” pool players. Just because an es tablishment has pool tables, it does not mean that those who use them are actually there to play pool. To find people primarily inter ested in playing the game of pool, a place of business whose main focus is pool is the best bet. Such places include Shooter’s, Yester day’s, and Alfred T. Hornback’s Professional Pool Emporium. During a recent visit, all 15 ta bles in Hornback’s were being used, which is indicative of the game’s popularity. According to Austin Morris, who was working behind the bar on Friday, Horn back’s, although only open since August, has become well-known enough to fill all of its tables on weekend nights. (Several players also said that both Shooter’s and Yesterday’s had lines of people waiting for a table earlier that night.) After entering Hornback’s, it soon becomes apparent that it is a true pool hall, and not a typical collegiate bar. The rows of pool tables that take up most of the in terior are good clues. The place is well-lighted, and there is very little smoke in the air. Almost everyone inside is in volved in a particular game in one way or another; there are no crowds of people milling about or congregating at the bar. You come here to play — or watch — a game of pool (or dominoes or shuffleboard, if you’re into those sort of things). From observations made at Hornback’s, it seems that there are three distinct classes of pool players, separated by the widely- varying degrees of seriousness with which its members play. The most easy-going group are those who do not consider them selves to be masters of the table by any means. They generally play with the people they come with, and the outcome of the matches is not all that important; having a good time is. Included in this level of play are Karen Daasvand, Andre Hellstrom, and Harald Jacobsen (A&M students originally from Norway, who still speak with a thick accent), and Bob Svenson, another Aggie, who described himself as the other three’s “A- merican ambassador.” Karen and Bob teamed up against Andre and Harald for a series of lively doubles matches. The games seemed to take a back seat to the general revelry of the group, which included gathering a sizeable collection of empty longnecks and even treating me to a couple of brews. At one point, Karen tried to explain the reason for a bad shot to partner Bob with a colorful Norwegian expression, “fylda tar skylda,” which translates roughly to “the drunkenness is the fault.” She soon redeemed herself by sinking the eight-ball for a win. Harald, who is president of The Norsemen (the A&M Norwegian students’ association), shrugged it off as a “temporary setback” and added, “for the re cord, we won the first game.” Some good-natured, boisterous bragging ensued, followed by an other Norwegian expression, “Skaal!” (pronounced “skoal!,” as in the chewing tobacco). This phrase is approximately equivalent to the English “Cheers!,” except that the Norwe gian version is a bit more robust, and everyone in the group almost has to drink after it is uttered. (The phrase was uttered quite a bit Friday night.) Bob explained his reason for playing pool on a Friday night: “After a hard week of school, the last thing I want is to get really trashed. Pool is relaxing. Other stuff (dancing, heavy drinking) requires too much effort — save that for Saturday night.” Next up the seriousness-of- play ladder are those who are not playing for money, and who usually come to a pool hall with someone to play against, but take their matches pretty seriously. Some of these folks bring along their own pool cues. A.J. Robbins said he brought his cue along because “you get used to a certain stick.” “Some times, the hall’s poolsticks might be warped,” he said, which appar ently would affect his play. A.J. also said that for as little as $40 and up to $200, you can get your own poolstick and carrying case, an investment which he seemed to be quite happy with. Frank Price, playing in a dou bles match at another table, joked that his motivation for playing pool was “fear of competing—I’d rather play pool than chase wo men.” He suggested that the current popularity of the game is partly the result of the lingering influ ence of the 1986 movie “The Color of Money,” in which Paul Newman and Tom Cruise por trayed a pair of pool sharks. This brings us to the final cat egory of pool player, the pool “hustler.” A hustler often comes to a pool hall alone, and then plays strangers, usually for a “f- riendly” wager of a beer or a bit of money. A true hustler will purposely lose when the wager is small, let ting his opponent gain confi dence. Then, when the bet is in creased, he plays to the best of his abilities and starts to win. Ob viously, the final result of the game is of paramount impor tance to this type of player. Jay, an A&M graduate student who declined to give his full name, closely resembles a typical pool hustler. Around closing time, he had a table to himself, and was practicing. Although hesitant to actually say that he has purposely played poorly to fool an opponent, he admitted to sometimes losing when playing for beer, and then winning money. “Most people like to play, they don’t mind putting down some money,” he said. “They come in sober, they-sit around, they want to play for beer. They may win a couple, and then they want to play for money. You could make a living doing this.” In fact, Jay went on to say, “That’s how I made spending money as an undergrad — play ing pool in the MSC. Generally, I played for $5 a game, with a dol lar added on for every ball the loser has left on the table. So, if I ran the table (hit all of his balls in without his opponent sinking any), that would be $12 a game.” In the small Texas town that he’s from, Jay said the pool stakes can get even higher. “I’ve seen people play for car titles,” he said. Of course, hustling has its downside. For starters, betting on games is generally forbidden in pool halls and bars. Also, some people do not react kindly to be ing hustled, and at the very least, will complain to the hall’s man ager. “I’ve been kicked out of a few bars,” said Jay. Now, Jay said, he does not hus tle nearly as much. “I play to sup port my (pool) habit,” he said. For Jay, and a large number of other college students, the pool habit will not be broken soon. Darts games popular for centuries By Thomas Boylan ENTERTAINMENT WRITER Stepping to the line, Cliff mea sured the distance like a veteran, vi sually pinning a tiny spot on the tar get eight feet away, and raised a small metal cylinder to eye level. He had taught more than half of the people in the bar to play, turned them into enthusiast like himself, and everyone froze as he sighted along the cylinder. He stood absolutely still, waiting for the right moment, the right “feel,” and threw suddenly — a quick, snakelike thrust — so that the cylinder plunked directly into the bullseve. And the crowd went wild. “Great dart, Cliff!” “Heck of a throw!” “The next drink’s on me!” He walked away from the toe-line or “hockey” satisfied of winning not only his third consecutive game, but drinks for the rest of the evening. For the past 100 years, basically the same thing has been happening in bars and pubs all over the world. Cliff put a lot of people to the toe- line with their first darts, and al though he hasn’t won any major tournaments, he represents, the es sence of the game — an evening on the town, a beer and a friendly game of darts. Cliff and a million others throw darts every day. (By the way, “Cliff” doesn’t actually exist, but that doesn’t mean you won’t meet some one like him next time you’re in a bar with a dartboard. The game of darts began in En gland with the advent of “pubs” or public drinking houses, where work ing-class men gathered after a hard day for a pint and time with their buddies. It was by necessity an inexpensive game. For a few dollars, anyone can buy a board and a set of darts and use the same equipment that profes sional dart players use in thousand- dollar matches. Moreover, there are men and women of all ages, sizes and back grounds not only playing but mak ing a living at darts. That’s not the heart of the game, however. The object is casual play among friends, and it’s a game for anyone. It doesn’t require an alley, a pool, a field, stadium or street. You can play the game in your own living room. The rules of organization are flex ible. If you like to play alone, play alone; there are at least a dozen solo games. But eight to 10 can play with out undue complication and can compete in anything from a “conver- See Darts/Page 14